Starter
- AMD Ryzen™ 9 9950X
- 4 vCPU
- 8 GB DDR5 RAM
- Unmetered NVMe
- Backup controls
- EnderHost Game Panel
- Always-on DDoS protection
- 24/7 support
Rust server hosting
Rust punishes weak hardware the moment a wipe goes live. Our Rust nodes are provisioned for large map sizes, high entity counts and the traffic burst that arrives in the first hour.
A plan for your kind of play
Start with the resources you need today. Move up as your worlds, mods, and community grow.
Choose your resources. Make it yours.
Choose Toronto at checkout, subject to availability. Prices start in USD before applicable taxes. Quarterly saves 5%, semi-annually saves 10%, and annually saves 15%.
Built for the way you play
Strong hardware underneath. Practical controls on top. Put your time into your community.
Headroom for entity-dense maps and large concurrent player counts.
Map and save data on fast solid-state storage.
Oxide/uMod and Carbon supported, with full plugin directory access.
Live console plus RCON for admin tooling and Discord integrations.
Network-level filtering, which matters on a competitive PvP server.
Automate restarts and wipe routines from the panel scheduler.
Meet your control panel
The right workspace for everything you run. Take a closer look at the controls behind your hosting.
play.yourworld.example
01[Server] Starting Paper server…
02[World] Preparing your spawn region
03[Plugins] EssentialsX, LuckPerms, WorldEdit loaded
04[Server] Done (3.82s)! Your world is ready.
Interactive demo · Try the console, explore files, or create a backup. No live server is affected.
Closer to your community
Explore our North American and European locations. Test the route from your browser, then put your server where your community plays.
Measured from your browser over HTTPS, not ICMP. In-game latency may differ; an unavailable test does not indicate an outage. 100 Gbps is network capacity; server ports depend on your plan.
Explore the networkProtection before the first packet
Multi-terabit DDoS protection, backed by GSL and our in-house filtering on most locations. Built to protect your connection while your community keeps playing.
Players and services connect from around the world.
Incoming connectionsVolumetric floods are removed upstream.
Floods filteredProtocol checks catch abusive traffic patterns.
Packets inspectedAccepted traffic is routed through AS218631.
Protected routingValid connections reach your games and services.
Ready to connectUnwanted traffic meets upstream scrubbing and protocol checks before it reaches your workload.
Large floods handled upstream
Traffic checked for invalid patterns
Valid connections continue to your service
Upstream mitigation capability
Upstream reach. In-house control.
Real support when you need it
Guides & next steps
Practical help for choosing, launching, and protecting your community.
A little help before you launch
From your first server to your next big idea. Here’s what you need to know.
Have a question of your own? Our team is here to help.
Ask our team (opens in a new tab)Or explore the guidesMap size drives memory use more than almost anything else. 3000 is comfortable on the Starter tier; 4000 and above is better on Advanced or Ultimate, especially once bases accumulate through a wipe cycle.
Yes. Both are supported and you have full file access to your plugin and configuration directories.
Yes. The panel scheduler can run console commands and file operations on a cron-style schedule, which covers map wipes, blueprint wipes and restarts.